Character Advancement

 a)     a)     1st level characters gain two feats at creation, rather than one. For creatures with racial hit dice, they receive this feat when they take their first level in a base class. Taking a level in a different base class does not provide another feat outside of ones provided explicitly by that class.



 b)      b)   Characters gain max HP from their hit die when gaining a level in a new class. For every level after the first, a PC rolls and must keep the HP rolled for their hit die. NPCs take the average value of the HD. (EX: Fighter 1/Rogue 2 would receive 10 HP from fighter, 8 HP from rogue, and d8 HP from their second rogue level.)



 c)        Characters with a partial base attack bonus (+1/2 or +3/4) stack those values, rather than adding only whole bonuses, rounded down. (EX: A rogue 1/wizard 1 would normally have a BAB of +0. With this rule, they instead have a bonus of 1.25, effectively a +1, or +2 if he took another rogue level.)

 d)        Every 4HD, characters receive a +1 to two stats of their choosing. These stats must be different stats.

 e)        After gaining a level, characters gain gold equal to the difference between expected wealth between their new level and their last. Any items acquired between levels have their value in gold pieces subtracted0020from this award. (EX: A character advancing from 4th to 5th level is awarded 4,500gp after gaining their fifth level. If they had received a +1 longsword between L4 and L5, they would receive 2,190gp.)



 f)         <span style="font-size:10.0pt;mso-fareast-font-family: "TimesNewRoman";mso-bidi-font-family:Arial;color:#222222">Characters do not formally select an alignment, but the alignment axes are Honorable vs. Dishonorable, and Lawful vs. Chaotic, rather than Good/Evil.