Defenses, Resilience, and Wounds

 a)        Damage Reduction (DR)

 a. DR does not apply falls and environmental effects.

 b. DR converts lethal damage to nonlethal, rather than negating it.

 c.         DR stacks, and is applied in the following order: Specific Item/Ability->Alignment->Material->General (-)

 d. Multiple instances of one DR source, such as gaining DR/- from a spell and armor, stack.

 e. Armor provides general damage reduction (DR/-) equal to the base armor’s armor check penalty (Ex: 0/- for Leather, 5/- for chainmail). If a character has an armor bonus from a non-armor source (such as mage armor), it does not grant DR. Exceptions are listed when they apply.

 f. Shields do not apply DR. Shields apply to touch AC against characters which share engaged conditions with each other. Shield bonuses do not apply to flat-footed AC.

 g. Natural armor applies damage reduction as follows: DR0/- per point of NA from +0 to +5, DR1/- per point of NA for +6 to +10, DR1/- per two points of NA from +11 to +20, DR1/- per three points of NA from +21 to +35, etc.

<p class="MsoListParagraphCxSpMiddle" style="margin-bottom:0.0001pt;text-indent:-0.25in;line-height:normal;background-position:initialinitial;background-repeat:initialinitial;"> b)        <span style="font-size:10.0pt;mso-fareast-font-family: "TimesNewRoman";mso-bidi-font-family:Arial;color:#222222">Wounds

<p class="MsoListParagraphCxSpMiddle" style="margin:0in0in0.0001pt1in;text-indent:-0.25in;line-height:normal;background-position:initialinitial;background-repeat:initialinitial;"> a.         <span style="font-size:10.0pt;mso-fareast-font-family: "TimesNewRoman";mso-bidi-font-family:Arial;color:#222222">Wounds are healed in the following order: Bleed->Nonlethal/Subdual->Lethal

<p class="MsoListParagraphCxSpMiddle" style="margin:0in0in0.0001pt1in;text-indent:-0.25in;line-height:normal;background-position:initialinitial;background-repeat:initialinitial;"> b. <span style="font-size:10.0pt;mso-fareast-font-family: "TimesNewRoman";mso-bidi-font-family:Arial;color:#222222">Bleed damage occurs at the start of a character’s turn.

<p class="MsoListParagraphCxSpMiddle" style="margin:0in0in0.0001pt1in;text-indent:-0.25in;line-height:normal;background-position:initialinitial;background-repeat:initialinitial;"> c. <span style="font-size:10.0pt;mso-fareast-font-family: "TimesNewRoman";mso-bidi-font-family:Arial;color:#222222">Damage is applied to temporary hit points before other sources. Bleed, nonlethal, and lethal damage all take points out of nonlethal damage first. (3 nonlethal and 3 lethal damage both reduce temporary hit points by 3; temporary HP is not fixed by healing magic).

<p class="MsoListParagraphCxSpMiddle" style="margin:0in0in0.0001pt1in;text-indent:-0.25in;line-height:normal;background-position:initialinitial;background-repeat:initialinitial;"> d. <span style="font-size:10.0pt;mso-fareast-font-family: "TimesNewRoman";mso-bidi-font-family:Arial;color:#222222">Magical healing reduces bleed by the amount applied until the bleed is reduced to 0, then healing applies to the character’s nonlethal total.

<p class="MsoListParagraphCxSpMiddle" style="margin:0in0in0.0001pt1in;text-indent:-0.25in;line-height:normal;background-position:initialinitial;background-repeat:initialinitial;"> e.        <span style="font-size:10.0pt;mso-fareast-font-family: "TimesNewRoman";mso-bidi-font-family:Arial;color:#222222">Nonlethal damage is healed by healing magic and items at a 3:1 ratio; 3 points of nonlethal damage are healed for every point of lethal damage an effect would heal, until all nonlethal damage is healed

<p class="MsoListParagraphCxSpLast" style="margin-bottom:0.0001pt;text-indent:-0.25in;line-height:normal;background-position:initialinitial;background-repeat:initialinitial;"> c)        <span style="font-size:10.0pt;mso-fareast-font-family: "TimesNewRoman";mso-bidi-font-family:Arial;color:#222222">Damage Thresholds: Some powerful monsters have damage thresholds. After applying DR and resistances, a creature with a damage threshold that takes lethal damage in excess of their threshold ignores any additional damage. (EX: A ogre warlord has DR10/-, and DT50. He is hit for 100 points of damage, and reduces 10 of that to nonlethal, takes 50 points of damage to his HP, and ignores the remaining 40 damage.)